Coplay and Open-source Unity MCP Join Forces!

Aug 8, 2025

Jos van der Westhuizen

We’re excited to announce that we’ve joined forces with Justin Barnett to become the official steward of the open-source Unity MCP!

At Coplay, we like automation in Unity. The open-source Unity MCP created by Justin Barnett, is one of the leading tools that help users automate tedious tasks in Unity.

Ever since Justin launched the Unity MCP, we’ve stayed in touch to seek out synergies of our two approaches. In recent weeks, it became clear that the open-source repo had outgrown its current support system. We didn’t want to see the open-source work become outdated and over extended. After brainstorming with Justin, we agreed that Coplay would become the official maintainer and sponsor of the Unity MCP repo and Justin would join the Coplay team to help build our vision of a faster and easier-to-use AI for game developers.

This move brings the best of both worlds; Justin can work full-time on making Unity faster and easier-to-use, and Coplay can guarantee regular maintenance on the open-source Unity MCP. Our plan is to keep the repo open source indefinitely and maintain it for as long as we can.

By maintaining Unity MCP, game developers will have more choices of the tools they use to build their game. More choices means better workflows that create better games (and happier gamers). Everyone wins. We owe a huge thanks to Justin for kickstarting the project and trusting us to help steward it forward. Here’s to a vibrant, collaborative future for game developers!

A bright future ahead

With this partnership, Coplay is also opening up our closed Beta to everyone who wants to try it out. We’ve been working with several large game studios to hone our product and have had great success working with our community of indie game developers. Coplay is now completing over 3,000 features in Unity for our users each week!

We’re also releasing the new Orchestrator mode, which allows users to have Coplay execute multiple tasks in sequence. For instance, when many users have a game design document that they want Coplay to execute, Orchestrator mode can now do this effectively. This is similar to the latest updates you’ve seen with Cursor’s Todo list or Windsurf’s planning mode.

We’re excited about the future of game development and we’re eager to keep removing friction in the process. Our team releases product updates frequently, join our Discord to follow the journey. 

(Coplay installation steps if you want to try it immediately.)

Powerful, intuitive AI for Unity development. Come Play.

Made with

in San Francisco

Powerful, intuitive AI for Unity development. Come Play.

Made with

in San Francisco

Powerful, intuitive AI for Unity development. Come Play.

Made with

in San Francisco